Creativity & Aesthetics

Creative Techniques

My interest in creative methods and techniques is evident, as I have dedicated a large part of my master’s to exploring and collecting a wide range of approaches. During my pre-master and first semesters, I explored creative methods from courses and by reviewing literature and methods databases, from which I collected hundreds of methods and experimented with many of them (Figure 8). To navigate them, I organized them into five stages of the end-to-end project cycle: (1) Planning, (2) Exploring, (3) Generation, (4) Evaluation, and (5) Launch & Monitor. Additionally, I segmented between behavioral/attitudinal, qualitative/quantitative, and explorative/generative/evaluative methods (Figure 7).

Figure 7 – Populated Method Navigation Framework

My main (squad) projects exposed me to the dualism between postmodernism (Transforming practices) and the highlighted need for scientifically validated methodology (ID&TT & Health). This was a major challenge, as this dualism had always troubled me. Failing my first M1.2 project hinged mostly on the balance between a scientifically grounded evaluation of my findings and utilizing the power of intuition in the design process. My key insight was that while intuitive approximation in design is appropriate for dealing with complexity (especially in a competitive business context), a strict analytical viewpoint is required for proper analysis and academic work. The challenge, however, is that this requires a narrower scope in the design phase, conflicting with creative freedom. Therefore, I think it is key to strategically consider the extent of creative freedom in the scope of a project. A skill that will require additional practice.

Aesthetics & Interaction

The main challenge regarding aesthetics has been visualizing complexity. In most projects, I encountered large volumes of complex, interconnected information and attempted to visually support sense-making. Examples are a visualized chart depicting the cyclical process of making sense of complexity (Figure X), visualizing future scenarios (Figure X), and displaying the research processes (Figure X & Y). For my FMP, I attempted to capture the difference between organizational services by thematic analysis and building a service blueprint based on project cycles to compare organizational differences (Figure X & Y). I also explored and experimented with participatory causal diagramming to support constructive, participatory sensemaking to derive concrete system changes on a well-grounded support base.

BE CA DRP TUe US

Final Master Project

My final master project, built on a semester-long preparatory phase, focused on creating a Synergy Creation Process to merge Accenture...
CA TR TUe

Games & Play

In the Games & Play III course, I co-developed LaserHoops, an interactive play object transforming spaces into dynamic playgrounds. The...
BE CA TUe US

From Brief to Contract: Abductive Initiation for Dynamic Projects

From Brief to Contract: Abductive Initiation for Dynamic Projects In this research project, I explored the intersection between innovation, project...
CA DRP TUe US

Constructive Design Research

As part of the Constructive Design Research course, I co-authored a paper exploring how participatory storytelling can enhance collaboration in...
CA TR TUe

Cartography of Transforming Practices

"Cartography of Transforming Practices" presents a toolkit for navigating complex design challenges. Through workshops and iterative testing, the toolkit guides...
CA TUe US

A word about complexity

Our perception of reality is shaped by our limited senses, evolved for survival, which filter out much of the true...
CA TUe US

Trends & Forecasting

The "Trends and Forecasting" course explored trendwatching, strategic design, and Design DNA, combining theoretical knowledge with hands-on experience at international...
CA MDC TUe US

ChefPrep

I collaborated with the Inclusive Design and Thoughtful Technology squad at TU Eindhoven, Wageningen University, and UMC Utrecht to develop...
CA TR TUe US

Flipped

Flipped is a game designed to strengthen friendships by comparing interests, values, and encouraging group reflection. As players progress through...
BE CA DRP MDC TR US VanBerlo Work experience

VanBerlo

VanBerlo - part of Accenture After graduation from my bachelor I moved from Zwolle to Eindhoven and joined the team...
CA DRP IPO - Windesheim MDC TR US

Graduation at Dopple

Graduation at Dopple For my graduation project at Windesheim University of Applied Sciences, I conducted a research study focused on...
CA IKC TR Work experience

Instore Kids Corner

Instore Kids Corner During my seven-month role as a Junior Designer at IKC (Instore Kids Corners), I had the opportunity...
CA IPO - Windesheim TR

Sustainable rocking chair

As part of my involvement in the Durable Technology minor, I designed and developed a material-efficient rocking chair named "Rocking...
BE CA DRP IPO - Windesheim Minor Allround Design US

Plantronics 24h Audio

Plantronics 24h Audio As part of the Minor Allround Design program, I collaborated with a team to develop an innovative...
CA IPO - Windesheim TR

Alarm clock coffee maker

Alarm Clock Coffee Maker For the Interactive Products course, I embarked on my first experience with Arduino through a project...
CA IPO - Windesheim TR

Serious Gaming

Tree of Life - Serious Gaming In the Serious Gaming course, I had the opportunity to work with an international...
CA IPO - Windesheim US

Color & Semantics

Concept Float - Perfume & Memories During a course on Color and Semantics, I was tasked with designing a bottle...
BE CA IPO - Windesheim TR

Internship VanDen

Internship VanDen During my internship at Studio VanDen, I had the opportunity to work closely with a young design entrepreneur,...
CA IPO - Windesheim

Spaceship handsketching

Handsketching Assignment - Spaceship
CA IPO - Windesheim

Corporate Identity

An assignments to redesign a Nikon camera into the Hema Visual Brand Language.
  • Bericht gepubliceerd op:juli 19, 2024
  • Berichtcategorie:Expertise