Final Master Project

  • Bericht gepubliceerd op:juli 18, 2024
  • Berichtcategorie:BECADRPTUeUS

My final master project, built on a semester-long preparatory phase, focused on creating a Synergy Creation Process to merge Accenture and VanBerlo’s operations. Through iterative design and testing, I developed expertise in balancing innovation and efficiency, while enhancing leadership and collaboration skills in complex organizational settings.

Design for Behavioral Change

  • Bericht gepubliceerd op:november 2, 2023
  • Berichtcategorie:TUeUS

The "Design for Behavioral Change" course covered key behavior change theories like Self-Determination Theory, Theory of Planned Behavior, and the Transtheoretical Model. In our group project, we designed an intervention to reduce stigma around repaired clothing, combining a supermarket campaign and DIY toolkit, promoting sustainable fashion through behavior change strategies.

Values based leadership in business innovation

  • Bericht gepubliceerd op:juli 2, 2023
  • Berichtcategorie:BETUe

A holistic approach to design leadership emphasizes collaboration, creativity, and adaptability. It uses metaphors like soccer teamwork, a conductor’s orchestration, and quantum entanglement to reflect how design leadership harmonizes team dynamics and influences outcomes, balancing structure and creativity, even within corporate environments.

Generating Motivation for Diertary Behaviour Change

  • Bericht gepubliceerd op:juni 15, 2023
  • Berichtcategorie:BEMDCTUe

I researched how GPT-4 can generate motivational text messages to support dietary behavior change, addressing obesity prevention. By comparing AI-generated messages with handcrafted ones, I evaluated their effectiveness through a collaboration with dieticians. This project deepened my expertise in AI integration, behavior change, and ethical design in healthcare.

Games & Play

  • Bericht gepubliceerd op:april 13, 2023
  • Berichtcategorie:CATRTUe

In the Games & Play III course, I co-developed LaserHoops, an interactive play object transforming spaces into dynamic playgrounds. The project integrated game design theories and user testing to create a playful, sensor-driven experience, fostering movement, teamwork, and social interaction. It reinforced my belief in play for behavior change.

From Brief to Contract: Abductive Initiation for Dynamic Projects

  • Bericht gepubliceerd op:januari 12, 2023
  • Berichtcategorie:BECATUeUS

From Brief to Contract: Abductive Initiation for Dynamic Projects In this research project, I explored the intersection between innovation, project management, and design thinking. My study focused on understanding how dynamic projects, often characterized by uncertain outcomes, can be initiated effectively, particularly in the early stages when problem framing and alignment between stakeholders are crucial. I sought to bridge the…

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Design Futuring Tool

Strategy & Technology Management

  • Bericht gepubliceerd op:januari 11, 2023
  • Berichtcategorie:BETUe

I completed a research paper on open innovation as part of the Strategy & Technology Management course. Focusing on Brainport Eindhoven and Mainport Rotterdam, we analyzed university-industry collaborations through patent data, exploring how these partnerships drive regional innovation and economic growth, enhancing my strategic and technological management skills.

Constructive Design Research

  • Bericht gepubliceerd op:november 1, 2022
  • Berichtcategorie:CADRPTUeUS

As part of the Constructive Design Research course, I co-authored a paper exploring how participatory storytelling can enhance collaboration in multidisciplinary teams. By facilitating shared vision-making, the research demonstrated how storytelling fosters mutual understanding and alignment, offering a valuable tool for solving complex, real-world problems in collaborative environments.

Design Innovation Strategies

  • Bericht gepubliceerd op:juni 30, 2022
  • Berichtcategorie:BETUe

Design Innovation Strategies In the Design Innovation Strategies course, I collaborated with an amazing team to create SecretAIry—an AI-powered plug-in for learning management systems like Canvas. This tool aims to reduce student stress by automating the organization of meeting notes, tasks, and schedules. With 70% of students willing to test the product, SecretAIry shows strong potential for improving educational efficiency.…

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(DIS) Strategy based on competitive analysis

Cartography of Transforming Practices

  • Bericht gepubliceerd op:juni 16, 2022
  • Berichtcategorie:CATRTUe

"Cartography of Transforming Practices" presents a toolkit for navigating complex design challenges. Through workshops and iterative testing, the toolkit guides users in mapping complexity using experiential and reflective methods. It fosters personal and external transformation by helping participants embrace uncertainty and develop deeper insights.

Research Methods

  • Bericht gepubliceerd op:april 15, 2022
  • Berichtcategorie:DRPTUe

During my master's in Industrial Design at TU/e, I deepened my expertise in behavioural research methods. I explored sorting techniques in an individual project, enhancing my data analysis skills. In a group study, we examined first-person perspective challenges in design, offering insights to improve design education and foster empathetic innovation.

A word about complexity

  • Bericht gepubliceerd op:maart 6, 2022
  • Berichtcategorie:CATUeUS

Our perception of reality is shaped by our limited senses, evolved for survival, which filter out much of the true complexity of the world. While science helps us uncover universal truths, our subjective experiences and biases influence how we interpret reality, making each individual's understanding uniquely different.

Creating Corporate Entrepreneurship

  • Bericht gepubliceerd op:februari 23, 2022
  • Berichtcategorie:BETUe

The Creating Corporate Entrepreneurship course explored blending innovation with business strategies. Our team developed Reva, a platform supporting cardiac recovery through community, tailored health insights, and social motivation. Key learnings included the importance of collaboration, business model innovation, privacy, and building profitable yet user-focused digital health solutions.

User-Centered Design

  • Bericht gepubliceerd op:januari 21, 2022
  • Berichtcategorie:TUeUS

The User-Centered Design course taught me to prioritize user needs throughout the design process. I gained skills in user research, data analysis, and concept development, applying these in assignments like redesigning interfaces and creating personas. Our final project, Match & Dine, focused on inclusive, social interaction through a dining app.

Trends & Forecasting

  • Bericht gepubliceerd op:januari 16, 2022
  • Berichtcategorie:CATUeUS

The "Trends and Forecasting" course explored trendwatching, strategic design, and Design DNA, combining theoretical knowledge with hands-on experience at international fairs. Key topics included identifying mega and consumer trends, storytelling, and networking. It equipped me with tools to anticipate market shifts and apply strategic insights in design projects.

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Role Playing Rashid Karim

ChefPrep

  • Bericht gepubliceerd op:januari 6, 2022
  • Berichtcategorie:CAMDCTUeUS

I collaborated with the Inclusive Design and Thoughtful Technology squad at TU Eindhoven, Wageningen University, and UMC Utrecht to develop ChefPrep, an app supporting teenagers in building heart-healthy eating habits. Using a user-centered design approach, the app encourages teens to discover and plan meals through fun, persuasive design. ChefPrep promotes long-term healthy habits, fostering autonomy in adolescent nutrition.

Flipped

  • Bericht gepubliceerd op:november 6, 2021
  • Berichtcategorie:CATRTUeUS

Flipped is a game designed to strengthen friendships by comparing interests, values, and encouraging group reflection. As players progress through levels, the questions become more intimate, fostering deeper connections. By the end, players build a "house of cards" symbolizing the bonds formed through shared experiences and differences, creating a fun and meaningful experience.

Creative Programming

  • Bericht gepubliceerd op:november 6, 2021
  • Berichtcategorie:MDCTUe

Pre-master assignment consisting of two parts, firstly coding in Proccesing to create codebased art and secondly, connectinga java based computer interface to Arduino with various sensors and actuators.(resulting in the sketchmaster design)