Final Master Project

  • Bericht gepubliceerd op:juli 18, 2024
  • Berichtcategorie:BECADRPTUeUS

My final master project, built on a semester-long preparatory phase, focused on creating a Synergy Creation Process to merge Accenture and VanBerlo’s operations. Through iterative design and testing, I developed expertise in balancing innovation and efficiency, while enhancing leadership and collaboration skills in complex organizational settings.

Games & Play

  • Bericht gepubliceerd op:april 13, 2023
  • Berichtcategorie:CATRTUe

In the Games & Play III course, I co-developed LaserHoops, an interactive play object transforming spaces into dynamic playgrounds. The project integrated game design theories and user testing to create a playful, sensor-driven experience, fostering movement, teamwork, and social interaction. It reinforced my belief in play for behavior change.

From Brief to Contract: Abductive Initiation for Dynamic Projects

  • Bericht gepubliceerd op:januari 12, 2023
  • Berichtcategorie:BECATUeUS

From Brief to Contract: Abductive Initiation for Dynamic Projects In this research project, I explored the intersection between innovation, project management, and design thinking. My study focused on understanding how dynamic projects, often characterized by uncertain outcomes, can be initiated effectively, particularly in the early stages when problem framing and alignment between stakeholders are crucial. I sought to bridge the…

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Design Futuring Tool

Constructive Design Research

  • Bericht gepubliceerd op:november 1, 2022
  • Berichtcategorie:CADRPTUeUS

As part of the Constructive Design Research course, I co-authored a paper exploring how participatory storytelling can enhance collaboration in multidisciplinary teams. By facilitating shared vision-making, the research demonstrated how storytelling fosters mutual understanding and alignment, offering a valuable tool for solving complex, real-world problems in collaborative environments.

Cartography of Transforming Practices

  • Bericht gepubliceerd op:juni 16, 2022
  • Berichtcategorie:CATRTUe

"Cartography of Transforming Practices" presents a toolkit for navigating complex design challenges. Through workshops and iterative testing, the toolkit guides users in mapping complexity using experiential and reflective methods. It fosters personal and external transformation by helping participants embrace uncertainty and develop deeper insights.

A word about complexity

  • Bericht gepubliceerd op:maart 6, 2022
  • Berichtcategorie:CATUeUS

Our perception of reality is shaped by our limited senses, evolved for survival, which filter out much of the true complexity of the world. While science helps us uncover universal truths, our subjective experiences and biases influence how we interpret reality, making each individual's understanding uniquely different.

Trends & Forecasting

  • Bericht gepubliceerd op:januari 16, 2022
  • Berichtcategorie:CATUeUS

The "Trends and Forecasting" course explored trendwatching, strategic design, and Design DNA, combining theoretical knowledge with hands-on experience at international fairs. Key topics included identifying mega and consumer trends, storytelling, and networking. It equipped me with tools to anticipate market shifts and apply strategic insights in design projects.

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Role Playing Rashid Karim

ChefPrep

  • Bericht gepubliceerd op:januari 6, 2022
  • Berichtcategorie:CAMDCTUeUS

I collaborated with the Inclusive Design and Thoughtful Technology squad at TU Eindhoven, Wageningen University, and UMC Utrecht to develop ChefPrep, an app supporting teenagers in building heart-healthy eating habits. Using a user-centered design approach, the app encourages teens to discover and plan meals through fun, persuasive design. ChefPrep promotes long-term healthy habits, fostering autonomy in adolescent nutrition.

Flipped

  • Bericht gepubliceerd op:november 6, 2021
  • Berichtcategorie:CATRTUeUS

Flipped is a game designed to strengthen friendships by comparing interests, values, and encouraging group reflection. As players progress through levels, the questions become more intimate, fostering deeper connections. By the end, players build a "house of cards" symbolizing the bonds formed through shared experiences and differences, creating a fun and meaningful experience.

VanBerlo

VanBerlo - part of Accenture After graduation from my bachelor I moved from Zwolle to Eindhoven and joined the team of VanBerlo. After I my third year the company was aqcuiered by Accenture providing a range of new opportunities. Fulfilling the roll as design engineer, I was very happy that I was able to contribute to more than 50 projects…

Graduation at Dopple

Graduation at Dopple For my graduation project at Windesheim University of Applied Sciences, I conducted a research study focused on the consumer acceptance of fully wireless portable audio solutions., completed in January 2018. he project was conducted at Dopple B.V. and explored the introduction of "left/right-split" wireless earphones, which were popularized by Apple in 2016. These earphones consist of two…

Instore Kids Corner

Instore Kids Corner During my seven-month role as a Junior Designer at IKC (Instore Kids Corners), I had the opportunity to work on a variety of projects that allowed me to stretch my design skills across different mediums. It was an exciting experience that involved juggling multiple responsibilities, often blending creativity with technical problem-solving. I worked closely with the digital…

Sustainable rocking chair

As part of my involvement in the Durable Technology minor, I designed and developed a material-efficient rocking chair named "Rocking Green." I focused on creating a chair that embodies both environmental responsibility and ergonomic comfort.

Plantronics 24h Audio

Plantronics 24h Audio As part of the Minor Allround Design program, I collaborated with a team to develop an innovative wearable audio device for Plantronics, a leader in audio technology. The project, which spanned several months, culminated in the creation of Cymba, a fully personalized, all-day wearable audio device. Project Overview Our challenge was to design a future-forward wearable audio…

Alarm clock coffee maker

Alarm Clock Coffee Maker For the Interactive Products course, I embarked on my first experience with Arduino through a project that involved designing a unique coffeemaker alarm clock. The concept was inspired by a mood board that I created, focusing on the theme of morning rituals. The result was a functional device that not only woke me up but also…

Serious Gaming

Tree of Life - Serious Gaming In the Serious Gaming course, I had the opportunity to work with an international team of students to develop a board game centered around the theory of evolution. This project challenged us to combine educational objectives with engaging game mechanics, creating a learning experience through play. The course focused on the idea of using…

Color & Semantics

Concept Float - Perfume & Memories During a course on Color and Semantics, I was tasked with designing a bottle inspired by a perfume's scent. The smell immediately transported me back to memories from my youth and childhood, sparking the concept of Float, a perfume bottle that serves as a memory capsule. I wanted to capture the feeling of memories…

Internship VanDen

Internship VanDen During my internship at Studio VanDen, I had the opportunity to work closely with a young design entrepreneur, Jesse van den Broek, while contributing to multiple projects and gaining deep insights into the design industry. My role primarily involved translating initial design concepts into detailed 3D CAD models, creating high-quality renders, and preparing products for prototyping and production.…

Modular Coathanger – Injection Molding

Injection Moldable Modular Coathanger Introductory Course to Injection Molding, free design exercise, resulted in a modular coathanger system. Strength analysis wasn't covered yet...

Project Paperfoam

Project Paperfoam The Paperfoam project was one of the larger projects during my studies at IPO Zwolle, combining two substantial courses into a cohesive design challenge. The first course focused on building a new business case for Paperfoam, a company specializing in environmentally friendly packaging solutions. The second course involved developing a product concept based on the business case, with…

MoveFit

I designed the UVO, a compact fitness device for elderly users, aimed at improving mobility and social interaction. It is versatile, usable both indoors and outdoors, and targets upper body muscles. The UVO emphasizes simplicity, safety, and affordability, while addressing real-world challenges like physical decline and isolation.

Arrow Plane

Arrow Plane As part of a three-student team, I worked on designing a toy aimed at encouraging physical activity among children. Cycling, being one of the most important exercises for Dutch kids, was our focus. Young children often have an orange flag attached to their bikes for visibility, but as they grow older, these flags lose their appeal. Our goal…

Cardboard Rockingchair

I designed and developed a sustainable cardboard rocking chair to address prolonged sitting and back pain. Through research and concept iterations, I created the "Easy-Sit," an ergonomic, easy-to-assemble chair promoting active sitting. The project enhanced my skills in design, material exploration, and structured project management.

Foldable barbeque

Japanese inspired foldable barbeque This project, conducted as part of an industrial design course, focused on designing and developing a unique barbecue inspired by Japanese culture. The project, undertaken by me and a team of students, had the following key objectives: Design Concept: The team was tasked with creating a barbecue that would not only embody the aesthetic and cultural…